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If you render the following scene, the black and white of the checker pattern is
reversed when viewed through the transparent sphere - is this a bug?
Win 2000, p3 733, pov3.5
#version 3.5;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
camera {
location <0.0, 1.0, -5.0>
look_at <0.0, 1.0, 0.0>
}
plane{y,-0.001 pigment{checker pigment{Black}, pigment{White}}}
sphere{0,1
translate y*1
pigment{rgbt 1}
}
--
#macro A(V,B,C,R)#while(B-256)#if(V-128/B>=0)sphere{0,.5translate<C-4R-1,9>
pigment{rgb<1-C/8R/2C/8>}}#local V=V-128/B;#end#local B=B*2;#local C=C+1;#
end#end A(234,1,0,2)A(85,1,0,1)A(81,1,0,0)light_source{-5 1}//Tom Melly
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![](/i/fill.gif) |